25 Invisible Benefits of Gaming While Male Video

Here is a short Feminist Frequency video project wrote and directed. It’s based on an article penned for Polygon earlier this year called “Playing with privilege: the invisible benefits of gaming while male“.

Please note: This list is referring primarily to straight men who are not transgender but similar lists could be created for white, straight, cis, or able-bodied privilege and there would certainly be some overlap with the conditions identified in this video.

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The Face of Gaming: 40 Male Protagonists Featured at E3

A supercut of 33 video games with 40 playable male protagonists featured in marketing materials in and around the 2014 Electronic Entertainment Expo in 2014.

PRESS:

 

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Playing with Privilege: The Invisible Benefits of Gaming While Male

This is a crosspost of an article I  wrote attempting to identify some of the unearned benefits and privileges my fellow male gamers and I are afforded simply by virtue of being male. Please check out and comment on the article over on Polygon.com

polygon

Over the course of the past two years I’ve had the opportunity to serve as producer on the Tropes vs Women in Video Games web series. During that time, I have been taken aback by the intense and often abusive reaction to the project.

This backlash, along with a number of other recent high-profile harassment incidents targeting women, has highlighted sexism in the gaming community and brought the issue to wider public and media attention.

One particularly astounding theme I’ve noticed running through online discussions surrounding these incidents has been a consistent denial that there is any real problem with the way women are treated in gaming. Despite the abundance of evidence, I’ve seen many of my fellow male gamers, in comment thread after comment thread, dismiss the issue as “no big deal” and insist that everyone is essentially treated the same.

The fact that a great number of women have been speaking out about how they experience prejudice, alienation or worse on a fairly regular basis seems to hold little weight.

It’s not all bad news though; as a result of the expanding discussion in and about gaming spaces, it’s been encouraging to see a small but growing number of male gamers who seem to genuinely want to understand the problem and be part of the solution.

Working towards solutions requires that, as male gamers, we become aware of the ways in which we unconsciously benefit from sexism. We can’t work to fix something unless we first see and understand its effects. When women as a group are systematically targeted by discrimination, it means that men are elevated by default.

This phenomenon is often referred to as Male Privilege. The term may sound a little bit like academic jargon, but it’s useful in helping describe the set of unearned advantages men automatically receive, and which women do not given the same social circumstances. As in the rest of society, male privilege can manifest in both overt and subtle ways inside gaming culture.

One of the luxuries of being a member of the dominant group is that the benefits afforded us often remain invisible to us. This blindness allows many men to remain blissfully unaware of what roughly half of all gamers experience on a daily basis. We have been taught and socialized not to see it and to think of our own experiences as universal. So when men, even well meaning men, hear the term male privilege it can sometimes be difficult to understand exactly how it relates to our everyday lives.

With that in mind this checklist is my attempt to identify some of the concrete benefits and bonuses my fellow male gamers and I are afforded simply by virtue of being male. I say “some of the privileges” because I’m certain that I have missed a whole host of others that remain invisible to me.

I’ve decided to chronicle only those benefits granted to men regardless of our individual actions. However, impunity for the overt sexist behavior some men engage in is also a core part of how male privilege operates.

For the purposes of this list I’m referring primarily to straight men who are not transgender. Similar lists could be created for white, straight, cis, or able-bodied privilege and there would certainly be some overlap with the conditions identified below.

DAILY EFFECTS OF MALE GAMER PRIVILEGE

  1. I can choose to remain completely oblivious, or indifferent to the harassment that many women face in gaming spaces.
  2. I am never told that video games or the surrounding culture is not intended for me because I am male.
  3. I can publicly post my username, gamertag or contact information online without having to fear being stalked or sexually harassed because of my gender.
  4. I will never be asked to “prove my gaming cred” simply because of my gender.
  5. If I enthusiastically express my fondness for video games no one will automatically assume I’m faking my interest just to “get attention” from other gamers.
  6. I can look at practically any gaming review site, show, blog or magazine and see the voices of people of my own gender widely represented.
  7. When I go to a gaming event or convention, I can be relatively certain that I won’t be harassed, groped, propositioned or catcalled by total strangers.
  8. I will never be asked or expected to speak for all other gamers who share my gender.
  9. I can be sure that my gaming performance (good or bad) won’t be attributed to or reflect on my gender as a whole.
  10. My gaming ability, attitude, feelings or capability will never be called into question based on unrelated natural biological functions.
  11. I can be relatively sure my thoughts about video games won’t be dismissed or attacked based solely on my tone of voice, even if I speak in an aggressive, obnoxious, crude or flippant manner.
  12. I can openly say that my favorite games are casual, odd, non-violent, artistic, or cute without fear that my opinions will reinforce a stereotype that “men are not real gamers.”
  13. When purchasing most major video games in a store, chances are I will not be asked if (or assumed to be) buying it for a wife, daughter or girlfriend.
  14. The vast majority of game studios, past and present, have been led and populated primarily by people of my own gender and as such most of their products have been specifically designed to cater to my demographic.
  15. I can walk into any gaming store and see images of my gender widely represented as powerful heroes, villains and non-playable characters alike.
  16. I will almost always have the option to play a character of my gender, as most protagonists or heroes will be male by default.
  17. I do not have to carefully navigate my engagement with online communities or gaming spaces in order to avoid or mitigate the possibility of being harassed because of my gender.
  18. I probably never think about hiding my real-life gender online through my gamer-name, my avatar choice, or by muting voice-chat, out of fear of harassment resulting from my being male.
  19. When I enter an online game, I can be relatively sure I won’t be attacked or harassed when and if my real-life gender is made public
  20. If I am trash-talked or verbally berated while playing online, it will not be because I am male nor will my gender be invoked as an insult.
  21. While playing online with people I don’t know I won’t be interrogated about the size and shape of my real-life body parts, nor will I be pressured to share intimate details about my sex life for the pleasure of other players.
  22. Complete strangers generally do not send me unsolicited images of their genitalia or demand to see me naked on the basis of being a male gamer.
  23. In multiplayer games I can be pretty sure that conversations between other players will not focus on speculation about my “attractiveness” or “sexual availability” in real-life.
  24. If I choose to point out sexism in gaming, my observations will not be seen as self-serving, and will therefore be perceived as more credible and worthy of respect than those of my female counterparts, even if they are saying the exact same thing.
  25. Because it was created by a straight white male, this checklist will likely be taken more seriously than if it had been written by virtually any female gamer.

This list was inspired by the original Daily Effects of White Privilege list created by Peggy McIntosh and by The Male Privilege Checklist adaptation by Barry Deutsch. As well as by science fiction author John Scalzi’s post Straight White Male: The Lowest Difficulty Setting There Is.

I think we can all agree it is unjust that these and other benefits are currently enjoyed almost exclusively by men. All people, regardless of gender, should be treated with the same respect and dignity.

I want to emphasize that this list is not meant to suggest that everything is always a cakewalk for male gamers. Male critics, developers, and gamers are also at times bullied or subjected to online nastiness, but it is not based on or because of our gender. This is a critical distinction. The pattern of unearned advantage also does not mean that all men are powerful as individuals or that all women are powerless as individuals. It simply means that men in gamer culture can, on average, count on these advantages, whereas women can not.

If this list does make you feel uncomfortable, that can be a positive step towards recognizing sexism as a real problem. In order to make change we need to first acknowledge it, and then take responsibility for it so we can actively work to dismantle the parts of gaming culture that perpetuate these imbalances.

– Jonathan McIntosh is a pop culture critic and transformative media maker. His work has been featured in the New York Times, LA Times, Wired, and NPR. He currently serves as producer and co-writer on the Tropes vs Women in Video Games web series.

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YouTube Features Donald Duck Meets Glenn Beck As an Example of Fair Use Remix

Recently YouTube featured one of my videos on their copyright page as an example of fair use remix. I’m always excited to see my transformative remix work used in educational materials to further the understanding of the fair use doctrine. Since it was first published in 2010 Donald Duck Meets Glenn Beck in Right Wing Radio Duck has been viewed over 2 million times and discussed by the New York Times, Washington Post, LA Times and has even been featured on Virgin America Airlines’ in-flight BoingBoing channel. Learn more about how and why I mashed together these two cartoon characters in this op-ed I wrote for Al Jazeera English.

YouTube's fair use page

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SxSW: Stand Up To Content Bullies Panel

I joined New Media Rights at SxSW Interactive in Austin Texas this year for their panel Stand Up To Content Bullies, Know Your Copy Rights. On the panel I recounted my recent battle with Lionsgate Entertainment to have my fair use Buffy vs Edward remix restored after they had it removed from YouTube via a bogus DMCA takedown. I also talked more broadly about YouTube’s content ID system and how it is often abused by large media companies to unfairly remove (or surreptitiously monetize) fair use videos that should be legal under the law.

sxsw

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